Undead Month - Day 9
You solved the puzzle and got the key, congratulations! As you swing open the door you see no further than 30 ft. in front of you is a reward. This reward takes the shape of whatever the person looking at it most desires, be that a bag of gold, a new weapon or a club sandwich - silly barbarians. Stepping 15 ft. into the room activates the mechanism built into the floor.
The floor begins to pivot and drop away from the ledge upon which the reward is waiting. Grease begins pouring from holes high up on the walls by the western door. Players must make a DC 12 dexterity saving throw to catch themselves at the bottom of this greased slide or else fall flat on their arses and take 1d4-1 bludgeoning damage as they slide full speed uncontrollably into what appears to be a brick wall.
Once the final player has slipped into the wall, and a suitable gap of confusion has passed, one of the bricks turns transparent, and behind it can be seen a skull. The skull tells the players that they must don all their armor and leave their weapons on the ground outside of this wall, or else they will be trapped here for eternity. Doing so is the only way to progress and pass this wall. Climbing back up the greased slide requires a successful DC 20 Acrobatics or Athletics check. 8 hours after the oil began pouring, it stops and after a further 8 hours it dries. At this point the DC is lowered to 18.

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